﻿using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Graphics.PackedVector;



namespace WindowsGame
{
    public class HeadUpDisplayResources
    {
        public SpriteFont spriteFont;



        public HeadUpDisplayResources(ContentManager content)
        {
            spriteFont = content.Load<SpriteFont>("Fonts\\HUDSpriteFont");
        }
    }
}